Second Year University Team Project.
I learnt a lot about negative or 'empty' space in this project. Whilst the UI is not fully functional or fully implemented due to various reasons from within the team, what is there, mainly in the menus (Excluding IMG 4 / Game Setup ) does fully work as intended. I was responsible for everything except the models and audio on this project.
I learnt a lot about negative or 'empty' space in this project. Whilst the UI is not fully functional or fully implemented due to various reasons from within the team, what is there, mainly in the menus (Excluding IMG 4 / Game Setup ) does fully work as intended. I was responsible for everything except the models and audio on this project.
Third Year University Team Project.
I learnt about optimisation and rendering during this project. For example, I discovered that the method that I was using to create a 'mini-map' was causing a hit to performance, which caused it to later be removed.
I also learnt about animated Render Images, which were used for the moving zombies on the main menu.
One more thing that I learnt during this project was how to effectively and properly scale UI elements for a range of devices.
All aspects of the UI were fully implemented and working as intended for this project.
In this project I was responsible for all models and UI.
I learnt about optimisation and rendering during this project. For example, I discovered that the method that I was using to create a 'mini-map' was causing a hit to performance, which caused it to later be removed.
I also learnt about animated Render Images, which were used for the moving zombies on the main menu.
One more thing that I learnt during this project was how to effectively and properly scale UI elements for a range of devices.
All aspects of the UI were fully implemented and working as intended for this project.
In this project I was responsible for all models and UI.